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9
Trumped By:
Frontal Assault unless Organized Withdrawal legion has either a Warlord
in Good health or at least one Legendary brigade. (In which case Organized Withdrawal
cannot be trumped.) Changes tactic to Stand and Defend.
Counter Attack
Counter Attack: An interesting choice: the commander wishes to preserve his 20%
defensive bonus if the enemy attacks, but will himself go on the offensive to force a
battle if the enemy defends.
Requirements:
Commander or better leader;
Legion experience average of Experienced or better.
Legion morale of 105+.
Retreat %:
25% - 40%
Outcomes:
If enemy issues an attack order, tactic is treated like Stand and Defend.
If enemy defends (other than Flee), Counter-attack legion loses defensive value
and attacks using Standard Battle PlanTrumped By:
Enemy issuing Flee ends in no battle and so no troop losses.
Enemy issuing Counter Attack results in both sides tactic changed to Standard
Battle Plan.
Trumped By: Failing requirements. Tactic becomes Standard Battle Plan.
Ensnare
Ensnare: The most demanding of the defensive tactics. It has high requirements but can
deliver spectacular results in the right circumstances. Because it is not usable in plains
terrain, and does not require legion speed, heavy infantry oriented kingdoms may find
occasion to spring this tactic on unsuspecting opponents sometime during the campaign.
Requirements:
Commander or better leader;
Higher ranking leader than enemy leader;
Legion experience of Experienced or greater;
Terrain may not be Plains.
Retreat %:
30% - 45%
Outcomes:
Defensive value are at 25% for attacking legion beginning with cavalry charge
phase.
Infantry and Combined Phase attack and defense values are at +25% for
Ensnaring legion.
Attacking legion losses in retreat are at x2.
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