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Copyright 2004 Enlightened Age Entertainment
15
Investigating Unusual Sightings 
Investigating Unusual Sightings
In Fall of Rome there are eighteen areas undiscovered at the beginning of the game that
contain an Unusual Sighting – an odd convergence of conditions.  These locations hold
an Artifact of power, and are protected by a Guardian.  Typically, the locations also
contain several thousand gold.  In order to recover the artifact, the leaders of a legion
(including a patrol) investigate the sighting, risking their lives and confronting the
Guardian in mortal combat.  The Guardians should not be underestimated.  
Any number (minimum one) of leaders can contribute to the investigation of an unusual
sighting – it is not limited to the top three ranking leaders as in legion or PC combat.  
Only leaders who are in Good Health at the beginning of the unusual sighting
investigation can contribute to the investigation.  However, if all leaders participating in
the investigation are killed, so are any previously wounded leaders.  
Leaders have the following qualities that contribute to the investigation of the Unusual
Sighting:
Hit Points.  This is equal to the leader’s rank.  Example: a Tribune has 12 hit
points.
Damage Divider (defense).  This is equal to the leader’s rank divided by 5. 
Example: a Tribune has a damage divider of 2.4.  
Damage Dealt.  This is equal to the leader’s rank.  A Tribune deals 12 points of
damage when he hits.
Chance to Hit.  This is a die roll made each round for each leader.  The chance to
hit is equal to 50% x Leader Rank / 10.   Example: a Tribune’s Chance to Hit is
equal to 50% x 12 /10 = 60%.  
Guardians have similar qualities that will be pre-defined, except that Guardians will have
a damage range that will be inflicted.  Example: a Guardian may be listed as Damage
Dealt of 7-12.  Each time the Guardian scores a hit, make a die roll to determine the exact
amount of damage dealt on that occurrence.  
Guardians have an additional quality – number of attacks per turn.  This is how many die
rolls to score a hit the Guardian gets per round.  Leader characters always get one chance
per round.
In addition to the leader characters, players investigating unusual sighting take “a dozen
warriors hand picked for their valor.”  These dozen count as one possible target.  They
have a total of 12 hit points, they have a 50% chance to score a hit, and they inflict 5
points of damage if they hit.  
Each time a Guardian attacks there is an equal chance he will attack any possible target
on the player’s side.  
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