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Copyright 2004 Enlightened Age Entertainment
14
The Regional Reaction (RR) of the legion attacking using No Quarter decreases
by 0.4.
Barbarism 
Barbarism:  The attackers have no moral compulsion to display any decency and in fact
will determine what atrocity they might commit will have the biggest negative impact on
the will of the defenders to persevere.
Retreat percentage 40% - 55%.
Requirements:  A General or higher ranking leader OR legion morale of 105+ (otherwise
becomes Assault);
Outcomes:
Attacking legion’s Regional Reaction (RR) is raised (worsened) by 0.5 -0.8 (die
roll) in the region of the PC being attacked due to outrage of the citizens.
The King’s Influence of the legion using Barbarism’s declines by 2 due to
unreliability.
The defense value (loss divider) of the PC is reduced 20-30% (die roll) for the
battle due to the defenders loss of heart.
Trojan Horse
Trojan Horse:
The tactic name is inspired by the famous event in the Iliad, but it
represents those most clever ruses and devices that change the balance in a manner
completely unexpected by the enemy, executed by a brilliant commander and his elite
warriors. 
Retreat percentage 25% - 40%.  The legion’s commander invents a deception that cheats
the PC out of some of its defense, but the emphasis on guile reduces the commitment to
the attack (so the 30-45% retreat).
Requirements:
Requires a (good health) Marshal or better as legion commander.  
Legion must have at least one brigade of Elite or greater experience
Outcomes:
Thwarted – if PC has a Commander or higher ranking leader in Good health.  
Reduce the legion’s defense and attack values in all phases by 25
If qualified (Marshal or better and higher ranking leader than PC) and not
Thwarted by PC Commander or better, then there is a die roll.  Chance of success
is 50% + - 2% for each leadership point in top three good health leaders (same as
command bonus) in Trojan Horse legion > 10 + command bonus in PC.  So a
legion with a Marshal (15) and a General (10) facing a PC with a Centurion
would have 50% + (25 – 15) x 2% =  70% chance of success.  Maximum chance
is 95%.   If the die roll is successful, the PC defenses are breached (defense value
reduced by 50%) with the first storm phase (right after short range archery.
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