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Retreat %:
30% - 45%
Outcome: The Entrenching group loses 5 points morale upon executing the order.
Broken
Broken: This is not a tactical selection, rather it is what some attacking tactics will be
converted into in the event the ordered tactic fails. When an attacking tactic specifies in
a given case that the ordered tactic converts to Broken, this is what happens:
Retreat %:
40% plus or minus the modifiers
Outcomes:
Beginning with the phase the tactic becomes Broken, the Broken legion gets a
negative 25% modifier to both attack and defense values
If the Broken legion retreats, losses in the retreat phase are multiplied by 3 (3x),
subject to the 20% maximum Retreat Phase losses.
Surprised
Surprised: This is not a tactical selection, rather this is the default for legions which are
attacked and have issued no corresponding Attack, Defend, or Entrench order.
Retreat %:
40% - 55%
Outcomes:
All attack phase and defensive values of the Surprised Group are reduced by 50%
beginning with the first phase and continuing until Retreat
If the Surprised legion retreats, its retreat phase damage incurred is 3x normal,
subject to the 20% maximum.
PC Battles and Tactics
Battles:
Notes on Battles
Notes on PC Battles:
If a PC is successfully conquered its base gold production, supply production, census, and
defense are each reduced by a small amount (typically 10% or less). Plundering does
more damage to PCs.
A legion that has retreated during legion to legion combat may not assault a PC in
the same turn.
Each previous legion vs. legion battle that a legion has fought reduces its defense
by 15%.
A legion may not attack a PC if there is a legion greater than Patrol size (i.e.,
containing at least one brigade) in the same area (hex) belonging to the same
kingdom that controls the PC that has not
been driven off (retreated) during the
turn. Stated differently, a PC may only be attacked if all legions containing at
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