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Sample First Turn Commands
Here is an example of commands you might consider issuing on your first turn. Like a
chess opening, this is not the best or even necessarily the recommended opening set of
commands, but they are reasonable and unlikely to get you in serious trouble, and should
lend themselves toward your gaining control of the region of your capital within the first
few turns in most cases:
Have your king Enamor the region of your capital
Relocate your prince to the city in the region of your capital
Relocate your count to the city in the region of your capital
Relocate your baron to one of the two neutral villages you are aware of
Relocate your duke to the neutral town you are aware of
Scout and Move your division sized legion at your capital to the other neutral
village
Train your level 3 agent to level 4
Reconnaissance of the city in your region with a lower level agent
Move and scout the patrol at your capital to explore in your region
Divine Population Centers with your HP in your capitals region
Move your legion with two brigades to the same hex as your division if possible
Send messages to your neighboring players, attempting to secure a period of
peace with at least one of them
Issue remaining commands based on your particular circumstances and funds
These moves setup your second turn. You will command each noble that relocated to
Usurp Control of the neutral PCs they are now in, except for the count at the city. He
will support the Usurp Control order of your prince by performing Stir Unrest. The
exception to this approach would be if your agent performing Reconnaissance reveals
that an enemy noble has also moved to this city, in which case youll need to study the
political model in the General Rules to determine whether to try to gain control of the
city. Your division will attack the neutral village using Assault. If all these commands
are successful you will likely gain control of the region at the end of the second turn.
Then you can broaden your horizons and with now plentiful resources, plan for the
conquest of your least friendly neighbor. Of course, they too will be eying your lands for
possible invasion! During the course of the game, you will make many decisions that in
hindsight will appear to be errors in judgment or understanding. Dont worry, even the
very best players make mistakes, more frequently than you might imagine. No one yet
has played the perfect game of Fall of Rome!
Rick McDowell
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