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and then click twice to confirm your final destination. You may set way points in moves
by clicking once instead of twice. Then confirm your move by clicking Yes on the
dialogue box that appears. The GUI will leave a red arrow showing the path of your
legions movement as it leaves blue arrows for nobles relocating.
Transfers are important orders. Transfers are how you move characters, brigades, and
artifacts from one base (PC or legion) to another. Transfers may be ordered to occur
either before or after movement. Left click on the hex your wish to Transfer assets in to
get to the tactical view. If your transfer is to occur after legion movement, click on the
hex that your legion is moving to after you have issued the movement order. For now,
click on the hex with your capital. Then in the tactical view, right click in the lower half
of the tactical screen. A menu will come up, click Transfer before Movement. Then drag
an agent from your capital town into the division sized legion.
Note the counter in the lower right corner of the screen. When this reaches 0:00, the
game is locked and no more commands may be issued and the current turn has ended.
You will then need to reload the game and learn the results of all your actions, as well as
those of your rival players that have impacted upon you. Be sure to never miss a turn: it
is a serious setback to have issued no commands while all your enemies do.
As you gain experience, you will learn the importance of planning ahead. Like chess or
any good strategy game, the successful player must plan for the future. All your actions
have consequences. Some will be known to your rivals through their agents. Early on,
you will wish to save some of your gold and supplies if you can for your second turn.
For most players, the second turn is the most difficult from a resource perspective
because they have not yet gained the resource production from any newly conquered (by
legions or nobles) PCs. Like any good game, Fall of Rome requires skill to play well.
Do not expect to place well in your first game, let alone win. Fear not! Unlike many
games, you will have a blast without finishing high. Each turn brings its own challenges,
lessons and rewards and, for most players, the final outcome is less important than the
adventure that unfolds along the way.
Do use the games messaging system! You will have fun with your witty or barbed
exchanges with future allies and enemies, but keep it clean. Click on the second button
from the right on the Menu Bar to see how the messaging system works. You select the
recipients by clicking on the banner of the kingdom or kingdoms you wish to send a
message to. Pick a title for the message and type your message as you would an email.
Your received and sent messages are saved here. Remember, Fall of Rome is a game of
twelve human players, and this is where the grand strategy of who stands with or against
another is formed. Communicate before the very first turn is due with your neighboring
kingdoms at a minimum. What to say? Just an introduction as your game persona and
offering good wishes is sometimes enough to get the ball rolling and have that rival look
on you more favorably than he might another neighbor. Frequently messages ask for
non-aggression for a period of time, or for outright alliance. Beware, there is no
guarantee of compliance with any agreements here, but most deals are honored because
players value the reputation of their persona.
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