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Your population centers (PCs) are the villages, towns, and cities which fly your banner,
meaning they are under your control and a part of your kingdom. You begin the game
with two towns and two villages under your control. One of the towns is your capital,
and is designated with a gold border around the banner. Click on the Menu Bar icon that
looks like a map. This gives you the Operational View of the map. You see a portion of
the entire map and can scrill it by dragging on the wood scroll bars between the chain
links on the map edges. Locate your capital on the operational map. PCs produce gold
and supplies. Constructing Improvements in your PCs can increase production and
defense. Left click on the hex containing your capital. Note that left clicking on the map
changes the view in this case from the operational view to the tactical view. The
tactical view is a zoomed in view of a single hex. The tactical view may take a moment
to load the first time you visit it. In crowded hexes such as your capital hex, it is
sometimes necessary to be in the tactical view to issue commands to characters. You
may also issue commands to them in the operational view. Notice in the tactical view the
top half of the screen shows characters, brigades and buildings inside the PC. The
bottom half shows legions that are outside of the PC. Move the mouse cursor to
somewhere near the top of the area for the PC (like on one of the houses) and right click.
This will bring up a menu showing what commands can be given to the PC. Click on
Construct Population Center Improvement. Then notice the little pull down menu on
the new pop-up window. Review the different improvements you could build and see
what they add to the PC by clicking on each in turn. When done, click on Cancel Order
we wont build any Improvements this turn.
Commands to characters are given in a similar way. Stay in the tactical view and hover
your mouse cursor over each character icon to see who is who. Right click on the icon
that is your King to bring up his menu of possible actions. For now, click on Enamor,
and with the new popup window that appears, choose the region name that contains your
capital (look on the operational map again if you dont remember the name). Youll be
asked then to confirm your intention, and your order is submitted.
Return to the tactical view at your capital if you are not there already, and now find the
icon for your Duke. Although most commands can be given from the operational view,
at the beginning of the game there are too many characters in your capital to display each
icon in the hex, so we use a multi-character icon to signify that, and youll want to
issue commands in the tactical view. Right click on the icon of the Duke, and now youll
see a menu of possible commands for all of your noble characters (nobles). These are
characters of varying power in this sequence from most to least: Prince, Duke, Count,
Baron, Provincial Governor and Ambassador. Nobles carry out missions in their base,
the PC they are in. They can also relocate to another PC up to seven hexes away to be
able to undertake a mission there in the next or later turn. At the beginning of the game,
youll want to Relocate many of your nobles to the neutral PCs you know about. Click
on Relocate for the Duke. The view now changes to the operational map. Now move the
mouse cursor over the town you know about that has no banner (is neutral) near your
capital, and click on the mouse. Confirm your choice, and in a moment youll see a blue
arrow to the town, reminding you that a noble has been ordered to relocate to the town.
The next turn you would order the Duke to Usurp Control of the town.
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