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Copyright Enlightened Age Entertainment
7
When you click on the March, Scout, or Search for PC movement orders, the screen
changes to the operational view if it was in the tactical view.  You will see your available
mp for the legion in the information panel at the bottom of the screen.  Experiment a bit
with moving the cursor, and you will see a green arrow tracing the hexes you may move
into.  When the legion goes beyond its movement range, the arrow turns yellow or red. 
Yellow means the hex can be reached if the legion is capable of force marching (see
below), red means the hex is beyond even force marching.  You may set way points by
left clicking on a hex to adjust the path as you prefer.  Left click twice in the final
destination hex.  Each hex your legion moves through will show the mp’s consumed in
the info panel.  
Example:  an Alamanni division of regular experience led by a general has 20mp (20 for
the division, Alamanni regular experience brigades have a speed rating of Average, so no
modification, and no modification for the General as highest ranking healthy leader). 
When in the operational view executing the move, the player will see “20mp available”. 
Then as he enters a plains hex he will see “16mp remaining”.  His next move into a forest
hex changes it to “10mp remaining”.  Now he enters a plains hex with a PC in it, it
becomes “7mp remaining”, etc.  
Force Marching
Force Marching.  Under certain circumstances, a legion may exceed its allotted mp’s by
Force Marching.  This is an action that modifies a March, Scout, or Search for PC
movement order by providing additional mp’s in certain cases and at a cost of morale to
each brigade in the legion.  In order to Force March, the legion must have morale of 105
or higher before the force march and be led by a leader of Tribune rank or higher.  Force
marching increases the available mp by 5, but will reduce the legion’s morale by 5. 
Patrols may not Force March.  The areas your legion may reach by force marching are
shown in yellow in the operational view.
Scout
Scout.  The Scout movement order reduces the available mp by 7, to a minimum of 10
(instead of 13).  The scout order will remove the fog of war from the surrounding hexes
entered as well as the hexes themselves entered.  The GUI will highlight in red all hexes
that will have the fog of war removed as well as displaying the red movement line and
arrow.  Patrols may Scout, but they only remove the fog of war from the hexes
surrounding the destination hex, instead of hexes surrounding all hexes entered.
Search for PC
Search for PC.  This movement order is similar to March, however the legion will end
its movement in the hex containing the first PC in its movement path.  If no PC exists in
its path, it continues to the destination hex ordered by the player.
Intercept Legion
Intercept Legion.  This movement order allows a player to select potential target legions
to intercept, i.e., to end its own movement in the hex of the target legion.  Patrols may not
be intercepted.  In the GUI, when you select Intercept, you are provided with a menu of
potential targets.  These include the exact legions greater than Patrol size the player is
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