![]() Copyright Enlightened Age Entertainment
3
PCs with a lower value it is difficult and generally requires a demanding tactic like
Trojan Horse or Barbarism and will frequently result in high losses for your legion.
Conquering a PC through this command provides its production to your king in the
current turn, as battles occur prior to Production. You may only attack a PC if your
legion wanting to attack has not retreated during legion vs. legion fighting, and only if
you have driven off (forced to retreat) all legions of brigade size or greater of the
kingdom controlling the PC.
Plunder Population Center
Plunder Population Center. This menu option will only be available should your
legion be located in the same area as a Population Center your kingdom does not control.
Plunder is a special type of attack during which the PC is badly damaged and looted. The
defense of the PC is increased 50% for the battle and it is harder for the defense to
become broken (see Tactics document). If successful, the Plundering kingdom will
gain double the PCs production (once through looting immediately after the Plunder,
once during Production), will destroy all PC Improvements, and will permanently reduce
supply and gold production, as well as census by 20% - 35%. The Plundering kingdoms
Regional Reaction in the region of the PC is worsened somewhat for a village,
significantly for a town, and substantially for a city that is plundered.
Threaten Population Center
Threaten Population Center. This menu option will only be available should your
legion be located in the same area as a Population Center your kingdom does not control.
Capitals may not be successfully Threatened. PCs with a brigade in garrison or a
Tribune or higher ranking leader inside may not be successfully Threatened. The
Threaten command is available either to a leader character or under the legion menu. If
you select the legion and Threaten, you will be asked to choose the leader to execute the
Threat. The leader attempts to convince the defenders of the PC to save their lives and
surrender the PC without a battle to him and his king. The chance of success is
dependent upon quite a few variables. Among these are the relationship between the
legion doing the threatening value vs. PC compared to the PCs defense (less than 120%
provides no chance for success), the rank of the leader threatening (higher is better), the
Regional Reaction of the legion threatening (better RR improves the chance), and the
existence of any captain class leaders inside the PC reduces the chance. If the Threat is
successful, the PC raises the banner of the threatening kingdom immediately without a
battle. Any foreign characters except Agents relocate to their capital. If the Threaten
portion is unsuccessful, the legion attacks the PC using Assault and the PCs defense is
increased 25% for the battle as a result of the forewarning of the attack.
Siege Population Center
Siege Population Center. . This menu option will only be available should your
legion be located in the same area as a Population Center your kingdom does not control.
Siege is a multiple turn order that the legion must issue each turn until the siege is won.
A village must have the same legion lay Siege to it for two consecutive turns, three turns
for a town or city, and four turns to gain control of a fortified town or citadel. To lay
siege, the legion must have a value vs. PC at minimum 125% of the PCs defense during
each turn of the siege. Production in a PC under siege is reduced 50% in the first turn of
|