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divination when Weary, but then there is a 50% chance she will become Exhausted, and
then must rest until she returns at least to Weary health.  Right click on the HP icon to
access her command menu.  The HP relocates in the same manner as nobles.  Here are
her unique commands:
Bless
Bless.  Bless protects all living characters of the HP’s kingdom in any one base (legion
or PC) within 7 hexes of the HP from Assassination or Poison as if Guarded by a Level 4
agent.  
Click on the menu choice Bless, choose the target hex, and if there is more than one base
of yours in the hex, pick the base from the drop down list.  You will see a white circle
over the hex in your operational view.  Bless occurs before espionage orders in the
sequence of events.
Heal
Heal.  This command heals all characters of the HP’s kingdom in one base (legion or PC)
within 7 hexes of the HP to Good health.  The command also heals up to 24% of attrition
in brigades in garrison or a legion (if a legion is the target) of the Heal order.  The 24% is
divided proportionately by the attrition in each brigade.  A legion that had four brigades
each at 90% strength would have each brigade recover to 96% with the Heal command. 
The HP may not heal herself.  Click on the hex within the command’s seven hex range
and then choose the target base for the Heal order.  Like Bless, you will see a white circle
over the hex.  Heal occurs after all events that can injure characters in the Sequence of
Events.
Divine Population Centers
Divine Population Centers.  Click on the command name.  You will see a black tinted
circle of three hexes in radius (a total of 43 hexes) in the operational view.  Place the
circle where you wish the HP to divine the existence of population centers, no further
than twelve hexes from the base of the HP.   Any villages or towns in that area will be
discovered and appear on your map when the turn is processed and from then forward
will remain on your map as they would if found by an agent or legion.  The fog of war is
removed from those hexes where a PC was discovered only.  This is because there could
be an unusual sighting in the area of the divination that will not be uncovered by this
command.
Divine Legions
Divine Legions.  Like Divine PC’s, this order allows the HP to discern the existence of
all legions within the divination perimeter, which in this case is shown by a red tinged
circle of  four hexes in radius (a total of 91 hexes).  Move the circle to the area you wish
for your HP to Divine Legions, no more than 12 hexes from the base of the HP.  All
legions in this 91 hex area will be shown on your map, although the level of information
is basic, not like an agent on reconnaissance that reveals all information on legions.
Divine Unusual Sightings
Divine Unusual SightingsSimilar to Divine Legions, this order allows the HP to
discern the existence of all Unusual Sightings within the divination perimeter, which in
this case is a circle of four hexes in radius (91 total hexes) with a blue tinge.  Choose the
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