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Copyright Enlightened Age Entertainment
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Only one diversion is effective per target (pc or legion) per kingdom.  If more than one
diversion is ordered, the highest level agent performing a Diversion is the one with effect. 
Diversions are kingdom specific: they only work for the kingdom doing the diversion,
otherwise counter espionage is normal.  
Diversions have a base 20% chance of cornering for L1 agents performing the Diversion,
prior to considering any counter espionage. 
Sabotage Population Center
Sabotage Population Center.  Sabotage is not a particularly difficult mission for a
skilled agent.  It can cripple defenses prior to an attack, or cost important production until
repaired.  Click on your agent, and then click on the menu choice “Sabotage Population
Center”.  Next select what it is you wish to sabotage:
Gold Production
Supply Production
Defenses
The select a target PC within the agent’s 7 hex range (identified with a thin green circle
that encompasses the hexes within range).  Click on the target hex within range.  
If the mission is successful the targeted area (gold production, supply production, or
defenses) base amount is reduced by from 15-35%, determined by a die roll, further
subject to a minimum reduction of 1000 and a maximum reduction of 3500.  Finally,
except for a city’s supply production, no value can be reduced below 1.  So if the target
was a town’s defenses that had a base value (i.e., before considering PC Improvements)
of 7000, the base defense will be reduced by an amount within the range of 1050 – 2450,
so the resultant base defense will be something between 5950 and 4550.     
Steal Gold or Supplies
Steal Gold or Supplies.  This mission can take from those you seek to hinder and
augment your own resources, albeit for a single turn.
As usual, click on your agent, then choose the menu choice “Steal Gold or Supplies”. 
Choose whether you wish to steal Gold or Supplies.  Then select a target PC within his 7
hex range which is identified with a green circle that encompasses the hexes within
range.  Click on the target hex within range.
  
If the mission was successful (i.e., steal roll indicates success), the amount stolen is the
lesser of 50% of the production of the stolen commodity (gold or supplies) in the target
PC, or 50% of the remaining balance of the commodity in the Kingdom Treasury. 
The amount stolen is added to the amount of gold or supplies to the agent’s kingdom
treasury under the “Trade” line, and is subtracted from the owning kingdom (if any) of
the PC’s balance by a similar amount on their Trade line.  
Assassinate
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