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Copyright Enlightened Age Entertainment
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Legions have an intrinsic counter-espionage equal to the top ranked leader’s
rank point modifier.  For example, if a legion with a Tribune (rank 12) and a
Captain (rank 5) was the target of an agent’s mission, such as Reconnaissance,
the legion has an intrinsic positive counter espionage value of 12%. 
Agents on Counter-Espionage provide their value to their base for the turn
they undertake the Counter-Espionage order as explained in that order, below.
The Agent order Diversion has the effect of decreasing the counter-espionage,
even making counter espionage a positive modifier to agent success
probability, as described in the Diversion order.
The Agent Missions
The Agent Missions.  Agent missions that are considered Espionage or Counter
Espionage generally occur before Noble Commands.  The Ride and Guard and
Reconnaissance missions are at the end of the Sequence of Events.  Train Agent is in the
middle, after King Commands.
Counter Espionage
Counter EspionageClick on your agent who is located in a base under your control
Counter Espionage may not be performed in a neutral PC or one controlled by another
kingdom.  This agent command is restricted to the agent’s base of operations, i.e., it has
no range, and no target hex to select – its target is always the Agent’s own base, i.e., the
PC or Legion he is in.  His Counter Espionage affects all Agent Orders and Stir Unrest
efforts in his base.   Change his Status in the Spymaster’s Report to “Performed Counter
Espionage”.
The amount of counter espionage the agent provides to his base is equal to 10 + 5 per
agent level.  So a Level 1 agent provides 15 points counter espionage to his base, and a
Level 5 agent provides 35.  Counter espionage is a direct point modifier to other agent
orders in the same base.  It reduces the chance of covert missions succeeding in the base
by the total counter espionage, and increases the chance of Agents undertaking missions
in the base being cornered by the same points.  More than one Agent may undertake
Counter-Espionage in the same base, and the effects are cumulative.
Additionally, each point of counter-espionage in a PC by an agent of the kingdom
controlling the PC increases the chance of any noble moving into the PC being
discovered by the amount of counter espionage there.  For example, a Baron normally has
a 50% chance of being discovered by the kingdom controlling a PC when he relocates
there.  If that PC has a market (-10 counter espionage) and no active counter espionage
from agents, the baron has a 60% chance to relocate without being noticed (reported to
the owner of the PC.  On the other hand, if there was no improvements but a L2 Agent on
Counter Espionage (20 points counter-espionage), there would be a 70% chance the
baron is discovered.  
As noted in the Stir Unrest order, Counter-Espionage directly reduces the effects of Stir
Unrest.  Total Counter Espionage reduces Total Stir Unrest, they are not dealt with
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