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characters capable of carrying out covert missions. Agents are represented on the map by
one of four icons corresponding to a range of their levels. The higher the agent level, the
more effective and dangerous the agent. In all agent missions except training, the cost of
using the agent is 500 gold x the agents level. So a L4 agent would cost 2000 gold each
time he is given a command.
Agents are located either in a population center (PC) or in a Legion. If attached to a
Legion, their hex location changes as the legion moves. The key characteristic of agents
is their level of experience. Newly hired agents are Level 1, the lowest rank.
Agents may relocate their base of operations with the #350 order. Through training and
succeeding in dangerous missions, they may advance their skill Level by 1 level with
each such success or training, although advancement through Training is limited to Level
11. They may continue to advance through mission success to a maximum of Level 14.
Agent Success or Failure
Agent Success or Failure and Cornering in Missions. Each mission other than
Counter Espionage, Relocate, and Train Agent has a chance of success or failure and a
chance of being cornered (Diversion has a chance of Cornering, but not failure),
depending on the Agent Level, the mission type, and total counter-espionage at the target
(see Agent Odds chart). The Agent may succeed or fail in his mission, and independent
of that, he may escape (return to his base) unharmed, or he may be cornered, where he
faces another die roll as to whether he is caught and killed or escapes with wounds.
When an Agent is Cornered, there is about a 60% chance he is killed and a 40% chance
he escapes with wounds.
Agent Level Advance
Agent level Advance Opportunity through Mission Success. In any mission other
than Recon, Advanced Recon, Relocate, Counter-Espionage or Train undertaken by an
agent (below level 14) in which he succeeds in his mission and is not killed, i.e., escapes
alive even if wounded, the agent has a chance of advancing in level, the chance
proportionate with the danger he faced: the greater the danger the greater the chance of
success. Success in even relatively easy missions usually provides at least a 35% chance
of level gain.
Sources of Counter-Espionage
Sources of Counter-Espionage. Counter espionage is a direct negative point modifier
to the chance of success in a mission and a direct positive point modifier to the chance of
being Cornered. Thus, a mission that had a 40% chance of success and 20% chance of
being Cornered PRIOR to counter-espionage, and with a target having 15% counter
espionage would then have a 25% chance of success and a 35% chance of being
cornered. The sources are:
In PCs, some PC improvements constructed there (see PC Improvements
chart) provide a continuous counter espionage effect, either positive, such as
Citadel and Fortified Town, or negative such as Market.
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