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few variables that may affect both of these, particularly
PC Resistance. If the nobles
Power exceeds PC Resistance, the order is successful and the PC becomes neutral,
otherwise the order fails.
If the order fails by a large margin, the Noble is evicted from the PC and is automatically
relocated to the Capital. If the order fails by a very large margin, generally by more than
the nobles own power, the Noble is executed by outraged citizens in the PC (and so is
removed from the game).
Usurp Control
Usurp Control. This is the most potent of the Noble Commands. The action seeks to
gain outright control of the PC the noble is in. It is effective in either neutral or
controlled PCs. If used on a neutral PC, the calculation is identical to that for Incite
Rebellion (see above). If the PC is controlled, the PC Resistance value is multiplied by 2,
i.e., it is doubly difficult.
Like Incite Rebellion, if the order fails by a large margin, the Noble is evicted from the
PC and is automatically relocated to the Capital. If the order fails by a very large margin,
generally by more than the nobles own power, the Noble is executed by outraged
citizens in the PC (and so is removed from the game). Note that this is twice as likely to
happen (due to the double PC resistance) in Usurp Control when the PC is controlled by
another kingdom (rather than neutral) than it is if neutral or via Incite Rebellion (where
the PC must be neutral).
Relocate
Relocate. The noble (or Agent or HP) uses this command to change their base to a new
PC (or in the case of an Agent, potentially a Legion). The range for characters relocating
in Fall of Rome is seven hexes.
Select a PC within range for the relocation. You may also select a hex without a PC you
are aware of (perhaps because of information from another player that a PC exists there
that you have not yet discovered), but if there is no PC there, the command will fail (and
consume the nobles gold cost).
Legions of another kingdom in the target hex of at least brigade size (not just a patrol)
block the relocation of a character to a PC.
When a noble relocates his base to PC controlled by a different kingdom (not under his
own control and not neutral), there is a chance the owner of the PC will learn of the
relocation. The base percentage chance is equal to the percentage of the kings influence
the noble has so there is for example, a 20% chance the owner of the PC will learn of
an Ambassador relocating there, but an 80% of learning of a Prince locating there. The
base percentage chance is modified by counter-espionage, as explained below. The High
Priestess has a base 60% chance of being discovered upon relocation to a foreign PC.
She may relocate if Weary, but not if Exhausted.
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