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13
Duke
70
5000
Count
60
4000
Baron
50
3000
Provincial Governor 30
2000
Ambassador
20
1000
However, nobles have good and bad days. Sometimes they are in good form, and
sometimes they struggle. This is represented in the game by a random factor of from plus
10% to minus 10% in their Power each time they execute an order.
Access your noble in either the tactical view or in the operational view by right clicking
on his icon. This will bring up the Noble Commands menu. Then select (left click) on
the command you wish him to execute.
Maintain Status Quo
Maintain Status Quo. The noble provides his Power divided by his Kings RR to
Maintain the Status Quo, i.e., keep the current owner in power or keep it neutral if no
kingdom controls it. So a Baron in a region where his Kings RR is 3.0 and his Influence
is 120 would provide 60/3.0 = 20 points of Power toward maintaining Status Quo of the
PC he is in. More than one noble can contribute his power to maintaining status quo
all such efforts are cumulative.
Stir Unrest
Stir Unrest. This is the opposite of Maintain Status Quo: the noble is attempting to
prepare the populace to overthrow the current authority. Actually causing that to happen
requires an Incite Rebellion or Usurp Control order by another noble, this order makes
those tasks easier. The noble provides his Power to Stir Unrest, i.e., to make the PC more
susceptible to Incite Rebellion or Usurp Control. Like Maintain Status Quo, the nobles
Power is divided by his Kings RR in the region. So a Baron of a King with 120
Influence and RR of 3.0 in the region of the PC would provide 60 / 3 =20 points of Power
toward Stir Unrest in the PC he is based in, prior to an additional calculation in Stir
Unrest which is to further effect the result through existing Counter-Espionage in the PC
as follows: each percentage point of Counter Espionage is multiplied by 100 and offsets
that much Stir Unrest. More than one noble can contribute his power to Stir Unrest all
such efforts are cumulative. Example: A Baron and a Provincial Governor of a King
with 120 Influence in a Region with RR of 3.0 and with 20% effective Counter-
Espionage provides (120 x 0.5 /3 ) + (120 x 0.3 / 3) - (20% x 100) = 12 to Stir Unrest. If
the PCs only improvement is Market, the Counter-Espionage can actually be a negative
number, which increases the Stir Unrest effectiveness.
Incite Rebellion
Incite Rebellion. The noble actively seeks to persuade the populace of the PC to
overthrow the government. If it is successful, the PC will become neutral. The command
has no effect in Pcs that are already neutral.
Compare the nobles Power to the adjusted PC Resistance. While this sounds simple
enough, as explained here and more completely in the General Rules, there are quite a
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