Sequence of Events
This chart shows the sequence in the execution of a turn that the major game commands and functions occur.
Player Commands Game Server Routines
Reset characters to Awaiting further orders
Battles:
Legion vs. Legion
Unusual Encounters
Population Center Battles, Threats and Siege
Production
Open Market Trade
Brigades are Supplied
Counter Espionage
Espionage Orders
Nobles Orders
Characters Relocate
Kings Orders
High Priestess Orders
Leaders Orders
Construct PC Improvements
Legion Activity
Pre-Move Transfers
Movement Orders
Post-Move Transfers
Regional Control Routine
New Units Emerge
Reinforcements arrive turns 4, 8, 12,16, and 20
Recruited (mercenary) brigades
Hired Characters
Characters Heal Wounds
Reconnaissance
Check for victory by any players and award status points if T6, T12, T18, or game ended.
Note 1: Your commands will be listed in the sequence in which they will be processed in The Plan (left most button on the top menu bar)
Note 2: PCs taken by military action provide their production that turn to the kingdom of the military taking them, whereas PCs taken through
Noble action have already provided their production to the previous owners in that turn.
Note 3: While leaders hire mercenary brigades before movement, as with other new units emerging, the mercenary brigades cannot be given
orders (such as a transfer) on the turn they appear. Mercenary brigades will have the same base as the leader that hires them has at the end of the
turn: they follow the leader.