Print document
 6 of 6 
 
Sequence of Events
This chart shows the sequence in the execution of a turn that the major game commands and functions occur.
Player Commands                    Game Server Routines
Reset characters to “Awaiting further orders”
Battles:
Legion vs. Legion    
Unusual Encounters    
Population Center Battles, Threats and Siege                                                           
Production
Open Market Trade
Brigades are Supplied
Counter Espionage
Espionage Orders
Nobles’ Orders
Characters Relocate
Kings’ Orders
High Priestess’ Orders
Leader’s Orders
Construct PC Improvements
Legion Activity
Pre-Move Transfers    
Movement Orders    
Post-Move Transfers
Regional Control Routine
New Units Emerge
Reinforcements arrive turns 4, 8, 12,16, and 20    
Recruited (mercenary) brigades    
Hired Characters
Characters Heal Wounds
Reconnaissance
Check for victory by any players and award status points if T6, T12, T18, or game ended.
Note 1:  Your commands will be listed in the sequence in which they will be processed in “The Plan” (left most button on the top menu bar)
Note 2:  PC’s taken by military action provide their production that turn to the kingdom of the military taking them, whereas PC’s taken through
Noble action have already provided their production to the previous owners in that turn.
Note 3:  While leaders hire mercenary brigades before movement, as with other new units emerging, the mercenary brigades cannot be given
orders (such as a transfer) on the turn they appear.  Mercenary brigades will have the same base as the leader that hires them has at the end of the
turn: they “follow the leader”.
Previous page Top Next page