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8
High Priestess
5. The High Priestess. All kingdoms begin the campaign with a High Priestess.
The High Priestess is capable of divining information far beyond the capabilities
of agents in the field. For example, a High Priestess can divine the location of all
PCs within a three hex radius or Unusual Sightings within a four hex radius
of a target area. The High Priestess puts her mind through incredible stress
in undertaking divinations. A divination will cause a High Priestess to
become Weary as her health status. In this health status, she may still
undertake divinations, but then may become Exhausted which means she must
rest to become Weary. A High Priestess which is Weary and rests (performs no
actions) will return to Good health.
Warriors
C.
Warriors.
Warriors in Fall of Rome include infantry, missile troops, and cavalry. Those three major
troop categories are themselves divided into at least four sub-types in each category. For
example, within infantry, there are light, medium, heavy, and guards (the best) infantry.
Generally, light troops move faster and have fewer weapons and armor than heavy
troops, but the best class in each category have both reasonable mobility and superior
armor, although these are never had in large numbers.
Certain terrain types significantly reduce the effectiveness of cavalry and archers
(infantry is never affected). Cavalry is only 50% as effective in forest, marsh, and
roughly 50% effective when attacking population centers. Cavalry is only 25% effective
in mountain terrain: wise commanders will not send legions with large cavalry
contingents to end movement in mountains. Archers and other missile troops are only
50% as effective in forest or when attacking in mountain terrain, but unlike cavalry, are
completely effective in marsh and against population centers. On the other hand, missile
troops have a bonus of 50% when defending in mountains: they are presumed to be in
superior higher ground positions.
Brigades
Brigades. The fundamental military unit in Fall of Rome is the brigade. Each kingdom
has a unique mix of five or more of the various troop types, and in total a full-strength
brigade will consist of 2000 warriors. Some such as the Thuringians or Ostrogoths
will feature medium and heavy cavalry, the Franks and Norse may hold heavy
infantry as its primary weapon system, while the Huns and Celts may make the
greatest use of missile weapons. Brigades are attached either to legions (below) or
to a PC controlled by their kingdom, where they add their strength to that of the PCs
defense. Leaders as well can be attached either to legions or to population centers.
In addition to its soldiers, brigades have four characteristics that are important. One is
morale. Base, normal morale is 100. Victories that the brigade is involved in tend to
increase morale, whereas defeats, forced marches, and ending movement in hostile
regions reduce morale. Morale is a direct modifier of the brigades strength. So a
brigade with 110 morale would fight 10% better than it would with 100 morale.
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