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Copyright 2004 by Enlightened Age Entertainment
6
undertake only one order per turn, although some actions do not count as the sole action a
character can undertake, such as a King ordering a trade order, or a leader commanding
troops in battle.  Each character has a base of operations, which will be either a legion of
his kingdom, or a PC controlled by his kingdom.  The base is where the character is
located.   Most character types in the game can be hired, trained, or promoted, depending
on their class.   Characters are of one or more of the following classes:
The King
1.  The King.  Each kingdom has one character which is King.  The King is the
most important character because he is the only character capable of executing a
set of commands reserved for the king only, such as improving the reaction of the
population of a region toward the kingdom.  Additionally, Influence, the primary
indicator of the power of a kingdom’s nobles, is dependent on the king
himself.  The same is true for Rulership, which is the characteristic that
determines how many commands a kingdom may issue each turn.  If the
King is slain, the highest-ranking noble becomes the new king, but he
will have a percentage of the former king’s influence according to his
rank.  For example, a prince who becomes king will have 80% of the former
king’s influence because a prince has 80% of the power of the king.  Rulership
likewise will be reduced upon the fall of the king.  All players will be notified
when any king is killed.  The King is also a Leader, and in each kingdom begins
with the leader rank of Marshal.
Nobles
2.  Nobles.  These are individuals with considerable clout from well-regarded
bloodlines.  Nobles comprise the loyal court of each kingdom.  In order of rank,
from highest to lowest, the noble ranks are: Prince, Duke, Count, Baron,
Provincial Governor, and Ambassador.  The higher the rank, the more
powerful the noble, but also the more expensive he is to use.  (See Noble
Chart).  Nobles of Baron rank and above may not be hired, although they
may be Titled to increase their rank.  Proper use of nobles
is often key to
territorial gain and maintaining the loyalty of the people.  Nobles in a single
turn can either relocate within their seven hex range, or undertake a mission in the
hex they are located in, but not both. 
Leaders
3.  Leaders.  Leaders are the military commanders of the legions, and can lend
their command bonuses to kingdom controlled population centers as well.  Any
number of leaders can be assigned to a legion or PC, but only the three highest-
ranking leaders
in good health provide their command bonus in battle. 
The least experienced leaders are Centurions.  New Centurions may
emerge after a legion with fewer than three leaders engages in battle.  A
new leader emerging is more likely after victorious and hard fought
battles.  Leaders may also win promotion after battle, advancing their
rank.  All leaders risk death and wounds in battle.  Leaders who are wounded
provide no combat bonus until they are healed to normal health.  Leaders move
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