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Copyright 2004 by Enlightened Age Entertainment
4
of a territory usually containing from fifty to seventy areas.  Each area (hex) may contain
at most one city, town, village, or Unusual Sighting.  Each region contains one city, about
five towns, seven villages, and one or two unusual sightings.  At the beginning of the
game, all players will know of the location of all twelve cities.  You and the other players
will only be aware of the location of the few towns and villages that begin under your
control, as well as those within a two hex radius of your kingdom’s capital town.  You
will not as yet have discovered the location of the other towns and villages, or know of
the existence of any Unusual Sightings.  These must be discovered through game play,
and their location changes in each Fall of Rome game.  Once discovered, the icon
representing the type of community there will become part of your game map.  Although
you will need to send agents to stay current on various activities within those not under
your control, you will be advised by your minions as to which kingdom controls them
from that point forward.  The banner of the kingdom controlling the PC will be displayed
on the map and on the listing of population centers available through that button on the
top menu bar.  
Control of regions is an important part of game play and ultimately, victory.  A player
gains control of a region by having at least sixty percent of the people living in the region
under the rule of his kingdom.  Various significant benefits accrue a king who gains
control of a region.  Chief among these benefits is that all neutral population centers in
the region sense the turn of the tide and raise the banner of the kingdom that has gained
control of the region.  Other benefits include increases to the King’s Influence and
Rulership, the availability of an additional legion, the emergence of a new loyal noble
character, and an improvement in how the people of the region regard the kingdom. 
More on these topics will be discussed later in these rules.
  
Assets
5) ASSETS.
The various pieces that you control are collectively referred to as assets.  There are three
broad categories of assets, with each containing a range of classes or ranks within their
category: population centers, characters, and warriors.
Population Centers
A.  Population Centers.  Population Centers (PC’s) are the villages, towns and cities where most
of the people in Fall of Rome live.  Each PC has a name, a certain civilian population, defense
strength, gold production, supply production, and the ability to build improvements to increase
one or more of these values.  Control of PC’s is vital to prosperity and success and leads directly
to the control of regions.  Each PC is either controlled by one of the kingdoms in the game, or is
“neutral”.
  
Villages
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