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Status Quo and Stir Unrest
iii. Status Quo and Stir Unrest. Status Quo is the political effort to preserve the
existing government within a PC. The opposite force from Status Quo is Stir Unrest,
which is the political effort to prepare for the overthrow of the PC. Stir Unrest itself will
not result in Rebellion or Usurping Control (two of the political orders found in the
Commands document), but it facilitates those undertakings.
There are two types of status quo effects in PCs: Intrinsic Status Quo and Dynamic
Status Quo. Each point of status quo is a direct increase in the Resistance of the PC. Stir
Unrest works opposite of Status Quo.
Intrinsic Status Quo or Stir Unrest
Intrinsic Status Quo or Stir Unrest. There are three ways status quo is attributed
to a PC without issuing an order, i.e., intrinsic status quo. These are:
1. Several improvements to PCs provide ongoing Status Quo benefits to
the owner of the PC. For example, a Temple in a PC provides 20 points of
Status Quo each turn. Meanwhile, a Market generates10 points Stir
Unrest.
2. Towns and Cities that have a Barracks improvement may have a
garrison, that is, they may have friendly brigades inside the PC. Each
kingdom brigade (i.e., an Alamanni brigade for the Alamanni king)
provides 50 points of status quo within the PC. Each mercenary brigade,
e.g., Heruli, provides 35 points of status quo. Brigades only impart their
status quo IF their kingdom controls the PC. If a PC rebels and so is
neutral, the brigades within provide no status quo.
3. Each leader in good health of the kingdom controlling the PC inside the
PC increases status quo by the same number of points as the leaders
command bonus. Therefore a Centurion adds 5 points of intrinsic status
quo, and a Marshal adds 15 points. As with brigades, Leaders within a PC
only impart their status quo IF the PC remains in the control of the
kingdom that controls the leaders.
Dynamic Status Quo or Stir Unrest
Dynamic Status Quo or Stir Unrest. Nobles issuing Maintain Status Quo or Stir
Unrest commands affect PC Resistance for that turn only. The amount of either
is equal to the Nobles power, divided by his kings regional reaction in the region
of the PC.
The sum of all intrinsic and dynamic Status Quo is netted against all Stir Unrest to
directly modify PC resistance by this total.
PC Resistance
iv. PC Resistance. The next important concept is PC Resistance. Base PC
Resistance is determined by the type of PC:
PC Type
Base Resistance
Village
13
Town
22
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