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Copyright 2004 by Enlightened Age Entertainment
15
forecast of expected production and consumption in the current turn.  The Plan is an
important screen players will refer to often each turn.  Here all the commands so far
issued are displayed in the sequence they will be executed (determined by the sequence
of events, not the order in which they are issued by the player).  At the bottom half of the
screen, The Plan tracks resources available and consumed through necessary brigade
supply and the commands issued in the turn, and then also showing how much gold and
supply remains available.  You may also cancel any order you have given in the Plan by
clicking on it and choosing “cancel”.  Note: events of the current turn, such as gaining or
losing PC’s in battle cannot be reflected in the Plan.  Don’t consider the Plan to be a
guarantee of what you will receive in production – it is what is expected to be received if
nothing changes.
The Rule of Law
vii.  The Rule of Law.  When a king has met with such success that he can
impose his will on an entire region, and has achieved those benefits associated with
regional control, he must also secure the means to maintain order and justice.  He hires
magistrates and sheriffs, and pays informants within the region in order to see to these
ends.   This has a cost as follows:
One region controlled costs 10,000 gold and supplies each turn.
Two regions controlled costs 25,000 gold and supplies each turn.
If a king should have control of three regions for the turns required prior to winning as
The Rex, he must pay 50,000 gold and supplies for those two turns.
The cost is incurred before brigades are supplied and after open market trades.  In the
unlikely case he has insufficient gold and supplies for this cost in part, his Regional
Reaction in the region(s) he controls is worsened by the percentage of the shortfall in the
region
Political
C.  Political.   Fall of Rome has a thorough political model that many new players may
not have expected.  Successful use of the King’s orders and keeping your Nobles
busy is often the fastest and most efficient way to gain new PC’s, and also to
protect your own holdings from the intrusions of the Nobles of others.  There are
a number of important concepts for players to understand about the political
model in the game including: Regional Reaction, Noble Power, Status Quo and its
counterpart, Stir Unrest, PC Resistance, and Regional Control. 
Regional Reaction
i.  Regional Reaction.  Regional Reaction (RR) is a value that measures the
receptivity of the region’s population to each king.  Each player has a RR in each of the
twelve regions in the game.   At the onset of the campaign, your kingdom will typically
have a RR of Familiar in the region of your capital, Neutral in most other regions, and
possibly something different in the other region that contains a PC you begin in control
of.  As the campaign proceeds, Regional Reaction improves (is lowered) through
Enamoring (a King order) and by building improvements in PC’s in the region.  It is
worsened (raised) through Denigration (a King order) and by Plundering PC’s in the
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