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Copyright 2004 by Enlightened Age Entertainment
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1.  Legion Vs. Legion battles occur when two legions from different kingdoms
camp (end their move) in the same hex and then on the next turn at least one of them
issues an Attack command.    If neither player orders an attack, no battle will occur.  A
legion must have morale of at least 80 in order to attack, certain tactics have higher
requirements.  Legion battles proceed by engaging different troop types within each
legion through various phases of battle.  These phases are also detailed in the Tactics
addendum, but essentially there are missile (archers, slingers, javelins, etc)
phases, followed by cavalry phases, infantry phases, and if neither side has yet
retreated, “combined” phases were all surviving troops melee as best they can. 
After each phase if either side reaches its retreat criteria, it attempts to withdraw,
and will suffer additional losses in retreat.  Terrain is a significant factor in how
legion battles are decided, as is command bonus, and legion morale, experience, and
strength.  Legions which are given a defensive tactic (rather than attack tactic) gain 20%
to the defensive value of all brigades.
Legion Vs. PC
2.  Legion Vs. PC battles occur when a legion camps in the same hex as a PC and
on the next turn the player controlling that legion orders an attack against the PC.  PC’s
do not require orders to defend: they do so automatically at the best of their ability.  They
may never issue attack orders.  PC’s which have leaders in good health within and/or
garrisoned brigades have those assets assist and add to their intrinsic defense.  Brigades
within PC’s gain a 20% defense bonus.  If the PC is a fortress or citadel, this defense
bonus is increased to 40%.  Cavalry is only 50% as effective in attack against a PC as it
would be in battles against legions in the plains.  Battles against PC’s do not consider
terrain – each type of troop (e.g., medium cavalry) has a value vs. PC as well as a value
in each type of terrain (used for legion vs. legion battles).   Phases in PC battles are long
range archery, short range archery, and then storm phases until either the attacking legion
retreats or the PC is conquered.  PC’s may be breached in the midst of the storm phases,
which reduces their defensive value significantly for the remainder of the battle.  PC’s
which are conquered will receive damage, typically around 10-20% to production,
defense, and census.
Unusual Sighting Encounters
3.  Unusual Sighting Encounters.  At the beginning of a campaign in Fall of Rome
there are 18 hexes, one or two in each of the twelve regions, that contains an
Unusual Sighting.  Unusual Sightings have a scene depiction, but they also
contain two important features: a Guardian, and an Artifact.   Brigades are
useless in these encounters – only the leaders of the legion and a
dozen handpicked men enter the setting and engage in combat against the
Guardian.  However, any number of leaders can engage and contribute to the
fight, unlike the other two battle types where only the top three leaders
contribute their command bonus.  The higher the leader rank, the more effective he is in
encounters, equivalent to their command bonus.  Guardians are of three classes and will
be of the same class as the artifact they protect: the best are called
Superior, the middle class is called Excellent, and the less powerful
guardians and artifacts are called Fine.  It should be noted that even the
least powerful guardians can still be quite deadly. 
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