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Copyright 2004 by Enlightened Age Entertainment
10
Army Group
eleven or more brigades
Inactive legions are legions that are available to the player
for use but currently not in
play, i.e., it is empty, having no leaders or brigades.  Inactive legions can be used to
create a new legion by transferring leaders and/or brigades into it from an active legion or
PC with the leaders and/or brigades inside it.
Each legion also has the four qualities of brigades, listed above.  The values for a legion
are the average of all brigades within it.  Legion morale is important for certain functions,
including force-marching (must be at least 105), and execution of certain battle tactics. 
Unlike brigades, legions may never be inside population centers; they are always outside
them in the same hex.  Any military movement of brigades or leaders requires a legion. 
For example,  a brigade and a general attached to a town could only move outside that
town by becoming part of a legion by transferring to an existing legion of their kingdom
in the hex, or by creating a new active legion in the area through the transfer order screen.
Major Actions
6. MAJOR ACTIONSThis next section of the rules deals with the main categories of
actions available to all players.  The specifics of the commands themselves are detailed in
a separate Commands document.  This section is intended to describe the kinds of
activities that are available.  Military, Economic, Political, and Covert actions are all
important and a wise player will ignore none of these aspects of play in Fall of Rome.  
Military
A.  Military.  The main functions of the military are to achieve conquest and to protect
your realm.  Battles, legion movement, mercenaries and reinforcements, garrisons, and
how transfers are accomplished are the main topics.
Battles
i.  Battles.  Fall of Rome features three distinct types of battles:  Legion Vs.
Legion, Legion Vs. PC, and Unusual Sighting Encounters.  In all cases, only one order to
attack (or defend in the case of Legion Vs. Legion battles) each given target may be made
by any one legion.  If  two or
more enemy legions are in the same
hex, one attack (or defend)
order can and should be given for
each enemy legion. 
Important:  legions that are
attacked by another legion
against which they issued no
command to attack or
defend are surprised
– this
means they will fight at
severe penalties.  All battle
types share certain common
features, like battle phases,
command bonuses, retreat
criteria, and choosing a tactic. 
In any battle, each side will
either be victorious, retreat, or be
destroyed.  Brigades may be destroyed (except in Unusual Sighting Encounters), or gain
experience.  Leaders may increase in rank, be wounded or killed, and new leaders may
emerge.  Tactics are described in detail in the addendum called (oddly) Tactics.  Briefly,
here is a bit more on each type of battle.
Legion Vs Legion
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