Fall of Rome
Introduction
The Game Turn Cycle
The Graphic User Interface
The Menu Bar
The Map
The World and Regions
Assets
Population Centers
Villages
Towns
Cities
The Capital
Characters
The King
Nobles
Leaders
Agents
High Priestess
Warriors
Brigades
Legions
Major Actions
Military
Battles
Legion Vs Legion
Legion Vs. PC
Unusual Sighting Encounters
Artifacts
Legion Movement
Reinforcements and Mercenaries
Garrisons
Transfers
Economic
Resources
Production
Supply
PC Improvements
Trade
The Plan and The Ledger
The Rule of Law
Political
Regional Reaction
Noble Power
Status Quo and Stir Unrest
Intrinsic Status Quo or Stir Unrest
Dynamic Status Quo or Stir Unrest
PC Resistance
Regional Control
Gaining Control
Losing Control
Covert
Agent Levels and Cost
Intelligence
Success and Cornering
The Fifth Element
Sequence of Events
Messages and Diplomacy
Victory
The Rex
The Secret Victory Condition Options
The Visionary
The Mastermind
The Conquering Hero
The Lion’s Share
The Meta Game
Personas
Status Points